Readings and Work

Jan 15 – Reading discussion + world building exercise (The thing from the future)
• Malpass, Matt. 2013. Between Wit and Reason: Defining Associative, Speculative, and Critical Design in Practice in Design Culture, Vol. 5, Issue 3, pp 333 – 356
• Sterling, Bruce. 2009. Design Fiction in Interactions 16 (3), pp. 20-24.
• Bleecker, Julian. 2009. Design fiction: A short essay on design, science, fact and fiction, Near Future Laboratory, Los Angeles, CA
EXTRA: Sterling, Bruce. 2013. Patently untrue: fleshy defibrillators and synchronised baseball are changing the future, Wired, Oct 10, 2013

Work discussed
• Between Wit and Reason: Defining Associative, Speculative, and Critical Design in Practice:
1. Martino Gamper’s 100 Chairs in 100 Days exhibition
2. Jame’s Auger’s Smell+
3. Revital Cohen’s Life Support
4. James King’s Dressing the Meat of Tomorrow
5. Tobie Kerridge and Nikki Scott’s Bio Jewelry
6. Dunne & Raby’s Is This Your Future?
7. Ralph Ball and Maxine Naylor’s 24-Star Generic Office Chair
8. Dunne and Raby’s Between Reality and the Impossible
9. Dunne’s Hertzian Tales (book)
10. Jon Arden and Benedict Singleton’s ARK-INC
11. Blog Post on Adam Thorpe and Joe Hunter’s Vexed Generation

• Design Fiction
No specific visual work mentioned

• Design fiction: A short essay on design, science, fact and fiction
1. Sterling’s Preface to Mirrorshades anthology
2. Near Future Lab’s SlowMessenger part I, part II, and part III
Tom Sachs’ Space Program
4. Alejandro Tamayo’s Fruit Computer
homepage and wiki
Near Future Lab’s PSX
Wikipedia article on Technologies from Spielberg’s Minority Report
Russell Davies’ Isla Lyddle End 2050 Tumblr
Michael Horn’s Death Star Over San Francisco
MIT Tangible Media Group’s Luminous Room
Sascha Pohflepp’s Blind Camera
Mark Hansen and Ben Rubin’s Listening Post
Floris Kaayk’s Metalosis Maligna on Youtube
Rebecca Bray, Rob Faludi, Kate Hartman and Kati London’s Botanicalls
Info about Franz Joseph’s The Star Trek Starfleet Technical Manual
Julian Jones’ How William Shatner Changed the World on Youtube

• Patently untrue: fleshy defibrillators and synchronised baseball are changing the future
1. Agatha Haines’s Circumventive Organs
2. Bertrand Clerc’s The Infinite Souvenir
3. Carlos Monleon-Gendall’s Martian Terroir
4. Yosuke Ushigome’s Commoditised Warfare

Jan 20 – Reading discussion + world building exercise (Tarot cards)
• Markussen, Thomas and Knutz, Eva. 2013. The poetics of design fiction. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI ’13). ACM, New York, NY, USA, 231-240
• Franke, Björn. 2010. Design Fiction is Not Necessarily About the Future in Proceedings of the Sixth Swiss Design Network Conference, Negotiating Futures – Design Fiction (2010): 80–90.
• Freese Gonzatto, Rodrigo, van Amstel, Frederick M. C., Merkle, Luiz Ernesto, Hartmann, Timo. 2013.The ideology of the future in design fictions. Digital Creativity, Vol 24, No 1, 1 – 10, 2013
EXTRA: Raford, Noah. 2012. From Design Fiction to Experiential Futures in The Future of Futures, ed. Andrew Curry, Association of Professional Futurists, Houston, Texas, 2012, p 34 – 38. (PDF, password required)

Work discussed
• The poetics of design fiction:
1. Dunne & Raby’s Technological Dream Series: No. 1, Robots
2. Auger and Loizeau’s Afterlife
3. James Gilpin’s Family Whiskey

• Design Fiction is Not Necessarily About the Future:
1. Björn Franke’s Traces of an Imaginary Affair
2. Excerpt from 2003 Superstudio retrospective book, clips from Ceremony and Supersurface
3. Dunne and Raby’s Park Interactives
4. Hans Hollein’s Architekturpille (Non-Physical Environment)

• The ideology of the future in design fictions:
1. Microsoft Office Labs Productivity Future Vision
2. Dunne and Raby’s Placebo Project, DIS paper w/ illustrations
3. Wiki page about Oswald de Andrade’s Cannibal Manifesto

• From Design Fiction to Experiential Futures:
1. Corning’s A Day Made of Glass
2. Superflux’s Song of the Machine
3. Purple Tornado’s Fly me to the Moon
4. Hollington and Kyprianou’s Adams & Smith
5. Superflux’s Ark-Inc
5. Candy, Kornfield, Dunagan, and Nichols’ Our Plastic Century

Jan 22 – Reading discussion + world building exercise (Archaeology from the Future)
• Auger, James. 2013. Speculative design: crafting the speculation, Digital Creativity, Vol 24, no 1, 11 – 36, 2013.
• Grand, Simon and Wiedmer, Martin. 2011. Design Fiction: A Method Toolbox for Design Research in a Complex World in Proc. DRS 2010
• Candy, Stuart. 2010. Chap 4, The Futures of Everyday Life.. Unpublished PhD thesis, pp 165 – 207
EXTRA 1: Johnson, Brian David. 2009. Science Fiction Prototypes Or: How I Learned to Stop Worrying about the Future and Love Science Fiction in Intelligent Environments 2009 – Proceedings of the 5th International Conference on Intelligent Environments, Callaghan, V., Kameas, A., Reyes, A., Royo, D., Weber, M. (Eds.), IOS Press, Barcelona pp. 3-8. (PDF, password required)

Work discussed
• Speculative design: crafting the speculation
1. Dunne & Raby’s Technological Dream Series: No. 1, Robots
2. Auger and Loizeau’s Afterlife
3. MOMA’s Design and the Elastic Mind
4. Auger and Loizeau’s Audio Tooth Implant
5. Chris Woebken’s Sensual Interfaces
6. Mikael Metthey’s The Minutine Space
7. Sascha Pohflepp’s The Golden Institute
8. James Chambers’ Attenborough Design Group
9. David Benque’s Acoustic Botany

• Design Fiction: A Method Toolbox for Design Research in a Complex World
1. MVRDV’s Five Minutes
2. Most extensive interview with Maison Martin Margiela, “View on Color” scan

• The Futures of Everyday Life
1. Cathrine Kramer and Zoe Papadopoulou’s Cloud Project
2. Susana Soares’ Bee’s
3. Susanna Hertrich’s Fear Tuners/Prostheses for Instincts
4. Michael Rakowitz’s paraSITE
5. Adaptive Path’s Charmr for Diabetics
6. Adaptive Path’s Aurora Browser
7. Philips Design Futures homepage
8. Blog post on Nokia Design Probes (2008)
9. Danny Hillis’ Clock of the Long Now
10. Four Futures for Hawaii 2050
11. FoundFutures post on Stuart Candy’s blog

Jan 27 – Readings + discussion
In class review of Tobias Revell’s online lecture:
• Bardzell, Shaowen, Bardzell, Jeffrey, Forlizzi, Jodi,Zimmerman, John; and Antanitis, John. 2012. Critical design and critical theory: the challenge of designing for provocation. In Proceedings of the Designing Interactive Systems Conference (DIS ’12). ACM, New York, NY, USA, 288-297
• Ramia Mazé and Johan Redström. 2007. Difficult forms: critical practices of design and research in Proceedings of IASDR, 2007
EXTRA 1: Antonelli, Paola. 2011. States of Design 04: Critical Design. Domus 949, July/August 2011
EXTRA 2: Attend Julian Oliver and Danja Vasiliev talk at the Studio for Creative Inquiry

Work discussed
• Tobias Revell’s design fiction lecture
1. Dunne & Raby’s Technological Dream Series: No. 1, Robots
2. Vincent Fournier’s The Man Machine
3. Superstudio’s Continuous Monument
4. BigDog Beta robot
5. Sascha Pohflepp’s The Golden Institute
6. Tobias Revell’s A Brief History of Power
7. Microsoft’s Future Vision 2009 and 2011
8. How it feels through Google Glass
9. The Post Office Research Station’s Telecommunications Services for the 1990s
10. Near Future Laboratory’s Corner Convenience
11. Dunne and Raby’s United MicroKingdoms
12. Revital Cohen’s Life Support
13. Andrew friend and Sitraka Rakotoniaina’s Prophecy Program
14. Stanley Milgram’s The Milgram Experiment
15. Phillipp Ronnenburg’s Post-Cyberwar Series
16. James Bridle’s Drone Shadow 
17. Liam Young’s Silent Spring
18. Vincent Fournier’s Space Project
19. Joseph Popper’s Into Orbit
20. Larissa Sansour’s Space Exodus
21. Peckham Outerspace Initiative’s Ships Not Shelters: Let’s GTFO of Earth
22. Cristina De Middel’s Afronauts
23. The Welsh Space Campaign
24. Markus Kayser’s Solar Sinter
25.  Thomas Thwaites’ Toaster Project
26. Jeremy Hutchinson’s Err
27. Cohen Van Balen’s 75 Watt
28. Choy Ka Fai’s Prospectus for a Future Body
29. Sputniko’s Menstruation Machine
30. Agatha Haines’ Transfiguration
31. Liam Young’s Specimens of Unnatural History
32. Ai Hasegawa’s I Wanna Deliver a Shark
33. Tobias Revell’s New Mumbai
34. Georg Tremmel and Shiho Fukuhara’s Common Flowers
35. David Benque’s New Weathermen
36. Tobias Revell’s 88.7 Stories from the First Transnational Traders
37. Yosuke Ushigome’s Commoditised Warfare
38. Zoe Papadopoulou’s The Intel-Cyprus Merger
39. Stacktivism
40. Tobias Revell’s Mercenary Cubiclists
41. Julian Oliver’s Transparency Grenade

• Critical design and critical theory
No specific visual work mentioned

•  Difficult forms: critical practices of design and research
1. Italy: The New Domestic Landscape, 1972 MoMA Press Release

•  States of Design 04: Critical Design
1. Haus-Rucker-Co’s Mind Expander and Environment Transformer and Flyhead, ViewAtomizer, and Drizzle
2. Archigram’s Walking Cities
3. Superstudio and Archizoom Superarchitettura
4. Archizoom’s No Stop City
5. Ant Farm’s Media Burn
6. Galya Rosenfeld’s Headscarf
7. Tibor Kalman’s Black Queen Elizabeth for Colors Magazine
8. Kaposi sarcoma Ronald Reagan for Colors Magazine
9. Alessandro Mendini’s Lassu
10. Ralph Borland’s Suited for Subversion
11. Sputniko’s Menstruation Machine – Takashi’s Take
12. Kieren Jones’ Personal Micro-Farm: The Chicken Project, Backyard Factory
13. Dunne and Raby’s Foragers
14. Protofarm 2050
15. Natalie Jeremijenko’s Feral Robotic Dogs
16. Brigitte Coreman’s Coffins for the Stillborn
17. Michiko Nitta’s Body Modification for Love
18. Dunne and Raby’s Faraday chair
19. Tobias Wong at SFMOMA
20. Michael Burton’s The Race

Jan 29 – Julian Oliver and Danja Vasiliev guest lecture
Julian Oliver
Danja Vasiliev
• Kelliher, Aisling. 2014. Critical Multimedia, IEEE MultiMedia, Vol 21, Issue 4, Oct – Dec 2014.
• Agre, Phil. Toward a Critical Technical Practice Geof Bowker, Les Gasser, Leigh Star, and Bill Turner, eds, Bridging the Great Divide: Social Science, Technical Systems, and Cooperative Work, Erlbaum, 1997.

Work discussed
• Critical Multimedia
1. Jenny Holzer
2. Guerrilla Girls
3. James Auger’s Happylife
4. Julian Oliver’s The Transparency Grenade
5. Julian Oliver and Danja Vasiliev Newstweek
6. Julian Oliver’s The Artvertiser
7. Add-Art Mozilla addon

Feb 5 – Anab Jain guest lecture (distance)
• C. Hand, A. Jain, T. Britton, G. Burnett, D Chen, C. Collett, S. Sharma, C. Tims, L. Young, L. “The Power of 8: Encouraging Collaborative DIY Futures”. 6th Swiss Design Network Conference, 2010

Work discussed
• The Power of 8: Encouraging Collaborative DIY Futures
1. The Power of 8 call for collaborators video
2. Nurri Kim and Adam Greenfield’s Do Projects

Feb 10 – Readings + discussion
• Everyday Futures, Futurish, pp 31 – 46
• Guerrilla Futurists, Futurish, p 73 – 84
• Practice, practice, practice, Futurish, pp 118 – 127

Work discussed
• Everyday Futures
1. Sony’s AIBO
2. IPCC Report on Climate Change
3. Near Future Lab’s Winning Formula
4. Julian Bleecker and Nick Foster’s Corner Convenience
5. To Be Designed catalog
6. Paul Graham Raven’s Infrastructure Fiction
7. Tobias Revell’s The Monopoly of Legitimate Use
8. Arne Hendriks’ The Incredible Shrinking Man
9. ZED.TO: ByoLogyc
10. Lisa Ma’s Bioluddites

• Guerrilla Futurists
1. FoAM’s Borrowed Scenery
2. EdgeRyders
3. Institute of Collapsonomics

• Practice, practice, practice
1. Near Future Lab’s Winning Formula
2. James Auger’s Happylife
3. Situation Lab’s Futurematic
4. FoAM’s The Flotilla
5. Hawaii Blue Line Project
6. Time’s Up Stored in a Bank Vault
7. Time’s Up 20 Seconds into the Future
8. ZED.TO: ByoLogyc
9. Autobotika’s Volta

Feb 12 – Cameron Tonkenwise guest lecture
• Dunne, Anthony and Raby, Fiona. 2013. Chaps 1 and 2, Speculative Everything: design, fiction and social dreaming. MIT Press (PDF, password required)
• Tonkinwise, Cameron. 2014. How We Intend to Future: Review of Anthony Dunne and Fiona Raby, Speculative Everything: Design, Fiction and Social Dreaming, in Design Philosophy Papers, Vol. .12, No 2.
• Tonkinwise, Cameron. 2015. Design Fictions about Critical Design in Modes of Criticism 1 – Critical, Uncritical, Post-critical, ed. Francisco Laranjo, p 23 – 31. (PDF, password required)

Work discussed
• Speculative Everything

• How We Intend to Future
1. Auger and Loizeau’s Carnivorous Domestic Entertainment Robots

• Design Fictions about Critical Design
1. Dunne and Raby’s Foragers
2. MOMA’s Design and Violence

Feb 17 – Readings + discussion
• Kinsley, Samuel. 2010. Representing `things to come’: feeling the visions of future technologies, in Environment and Planning, Vol 42, A, pp 2771 – 2790 (PDF, password required)
• Kirby, David, 2010, “The future is now: Diegetic prototypes and the role of popular films in generating real-world technological development” Social Studies of Science 40 (1), pp. 41-70. (PDF, password required)
• Dourish, Paul and Bell, Genevieve. 2013. Resistance is futile: reading science fiction alongside ubiquitous computing. Personal Ubiquitous Comput. 18, 4 (April 2014), 769-778
EXTRA: Bergman, Eric, Lund, Arnold, Dubberly, Hugh, Tognazzini, Bruce, Intille, Stephen, 2004, “Video visions of the future: a critical review”, in CHI ’04 extended abstracts on Human factors in computing systems, ACM, Vienna, Austria, pp 1584-1585

Work discussed
• Representing `things to come’
1. Microsoft’s Future Vision of… series playlist (2004 – 2009)
2. Apple’s Knowledge Navigator
3. HP Labs’ Cool Town
4. Sun Microsystem’s Starfire
5. Motorola’s 2000 A.D.
6. AT&T’s Connections
7. Apple’s Grey Flannel Navigator
8. Microsoft’s Project Natal

• The future is now
1. Threshold (1981) full movie on youtube
2. Jarvik-7
3. The Lawnmover Man movie trailer
4. Frau im Mond movie trailer
5. Destination Moon movie trailer

• Resistance is futile
1. Intel Lab Research

• Video Visions of the Future
1. Apple’s The Knowledge Navigator
2. Sun Microsystems’ Starfire

Feb 19 – Screening “Her”
• Vanhemert, Kyle. 2014. Why Her Will Dominate UI Design Even More Than Minority Report, Wired, January 13, 2014.

Feb 26 – Golan Levin guest lecture

Mar 5 – Readings + discussion: Emerge
• Kelliher, Aisling and Byrne, Daragh. 2014. Design futures in action: documenting experiential futures for participatory audiences, Futures 2014.
• Selin, Cynthia. 2014. Merging Art and Design in Foresight: Making Sense of Emerge, Futures 2014.
• Burnam-Fink, Michael. Creating Narrative Scenarios: Science Fiction Prototyping at Emerge, Futures 2014.

Work discussed
• Design Futures in action
1. Emerge 2012

• Merging Art and Design in Foresight
1. Near Future Laboratory’s Corner Convenience
2. Intel Tomorrow Project

• Creating Narrative Scenarios
1. Brian David Johnson’s Brain Machines


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