With Oscuri I tried to investigate the internet as a design medium (or place). With trying to create a far-fetched secret society I explored what is necessary to get a story living on the internet. The conclusion is that it is quite a bit harder than it looks, but definitely not impossible.
Oscuri is a secret society that is within the Illuminati. Oscuri has empirical evidence for the existence of God and is with this also able to predict the future to a reasonable extent. Think about stock fluctuations and natural disasters. I created a Wikipedia page for this society, or at least tried to, and created a forum post on a conspiracy forum about Oscuri in hope to get some kind of response.
Unfortunately I underestimated the time I needed to create evidence (and I underestimated the amount of evidence I needed). The resulted in a completely unbelievable conspiracy theory and a 24 hour ban from being allowed to post on Wikipedia. Next to this I have gotten no response from anyone on the forum.
I think the main problem in this case was the lack of evidence. I should have posted more things under different names on different kind of sites and all link them to each other. Creating this spider web of enough people saying that they have seen them and similar things, without extremely good evidence. Next to this a photoshop of a “book I found” for instance could have helped.
On the final exhibition I presented my conclusions on a poster next to the draft Wikipedia page. The poster I presented is here:
I want to convince people that this is really a thing. It should be a bit more extreme on our daily life. Maybe involve religion or economy. Something I should decide on is how this society is different from all others. I have real troubles with thinking how far I can take this, my original thought was about a secret group that proofed and used the existence of a god. Maybe, that is too farfetched, but there are probably some internet lunatics out there whom I can convince. I have decided to try.
I will create a fake secret society that proofed the existence of god and uses its existence and knowledge to their own advantage.
I want my project to look like a semi-believable (history channel like) conspiracy group. The evidence produced will (of course) be fake and appear that to most people, yet I hope to convince a few naïve conspiracy fanatics to start believing in this secret group of people. People will encounter my work because I will be posting links over several conspiracy forums to Wikipedia and the website I will air. Everything of my work will be found online. There will be no physical artifacts. It is more about the thought, the little seed being planted in someone’s head that is the final goal.
For my final project I want to tackle a future of religion by posing a question that people have wondered about for ages, yet only few in our class (if any) have taken a look at what the answer to this question would exist.
The question I want to ask is:
What if there was empirical evidence for a god to exist.
This evidence would proof (for the sake of the exercise) that god would have unlimited power and knowledge. God would be immortal and a singular being.
First of all I am not sure whether I understand the event correctly. The articles speak of three day workshop and the website of an afternoon of exhibitions. Though the closely seem related it looks like the event changed dramatically over time it this case.
Emerge: The Future of Choices and Values. Combining artists with engineers to create our future. That is one of the Emerge promotional lines for the Emerge conference 2015 (6th of March). An interesting fact is that the participants of the workshop consisted out of many different professions. Not only the artists and engineers they speak of, not only out of people already having their degree. This large diversity is extremely valuable and to my opinion very limited in current events.
The question often asked, during our class, is how we should convey our ideas to a larger audience. Maybe a more appropriate question to ask is, how to get a larger audience involved in the process. With as many minds come as many propositions. More opinions and more thoughts. It is not for designers to create our future world. It is for designers to guide the audience in creating the future.
What if, instead living our life and posting about on Facebook, we would live our life in order to be able post things to Social Media? What if we did what we do in order to create our image online? What if there was an app to help you to enhance and create your virtual alter ego?
Luckily there is one now! I have designed a mobile application that helps you determining what kind of image you want to have online and after this gives you advice on your postings providing you with all kind of useful feedback. How you are doing, what you should improve and it gives you recommendations on which events to participate in (and of course share) and what status updates you should post.
I started out with regard to value and digital media and this slowly evolved towards this direction. What I tried to convey with this design is the fact that our lives are becoming more and more digital and I am wondering whether there ever will be a point on which our digital life is more important to us as humans than the real life and what kind of influence this would have on our personality.
I guess that one of the biggest influences would be the fact that you can actually make your personality more easily. It is far easier to pretend to be somebody you are not on the internet than it is in real life. Therefore I have incorporated this aspect as well.
This app is definitely a current possibilities and therefore not far-fetched. The main limitations to such an app is society. Since you still meet your friends in real life you cannot (or hardly) fake your personality. Therefore it is simply not effective.
Like most people wrote on their blog I think that Her is not a movie about technology, but rather a movie about relationships between Humans and Technology. I think it is a critical reflection on the way technology will play part in our lives. What I really liked about Her is the fact that they neither created an Utopia nor Dystopia. The most interesting, or at least unexpected, part of the movie was the disappearing of the UI. What the reason or impact for this disappearance was, is not told in the movie. Had the designers made a kill switch if the UI got out of hand? Decided the UI to life a live on their own?
Another interesting aspect, also pointed out in the Wired article, is that technology has become an everyday part of our life. Yet it has also become less intrusive as our current day technology. Whereas many also have pointed out that this the exact opposite of our current day environment (look at time square for example), I think that Her actually could be quite true. When I look around as what interests us a designer, coming from a University of Technology, it becomes clear that this is exactly what we are striving to do. After years of creating technology, thinking it was everything and we should develop it without thinking it changed. We actually realized the immense impact on our social lives, on the environment and on the value we add to things.
I think that Her provides a more realistic future than most of realize. Though the world has become extremely technocratic during the last decade, there is a group of people (Designers) who start to notice that this should change and are designing for this. I am not sure how I feel about this future.
To pick up from where I left my last blogpost.
“The underlying question in this all is “how can we ensure personal value in digital media.” I am planning to explore this question in the very near future. A maximum of 10 years in the future. Next to this I am planning making it an utopian view, this forces me to propose a solution next to a critical look at our current society.”
As of yet I have not really a clue where to take this to, I have decided to narrow down on Social Media. Something that was really inspiring and made me think in today’s readings was the sentence “But often times, it’s just because they over-thought it. The future is much simpler than you think.” I think this will also be the case with Social Media.
Designing a new social media system, more integrated with our life and less obvious (more “Her” style according to the wired article) seems like the correct way to go. Yet how to communicate this design is the most important question? After last Tuesday readings I feel something for diegetic prototypes, yet my movie making abilities are very low and I do not whether this is the direction to go.
With regarding with further thinking about the upcoming assignment, I proposed to look into the question “What will we show our grandchilderen?” This question is a response on the upcoming digital media, which seems to lack value of some kind. Whereas my grandparents showed me physical photographs and letters about their youth and life, upcoming generations will (probably) with the current direction technology is heading in not have this opportunity.
The underlying question in this all is “how can we ensure personal value in digital media.” I am planning to explore this question in the very near future. A maximum of 10 years in the future. Next to this I am planning making it an utopian view, this forces me to propose a solution next to a critical look at our current society. A preferable result could be for instance a facebook 2.0.
These are some articles I want to take a look at as I think they will give me more insight in this, for me, quite new area.
Personal Inventories: Toward Durable Human-Product Relationships, Odom W., 2008
Personal Inventories in the Context of Sustainability and Interaction Design, Odom W., 2008
Placelessness, Spacelessness, and Formlessness: Experiential Qualities of Virtual Possessions, Odom W., Zimmerman J., Forlizzi J.
With regards to yesterday’s class I decided to post a bit about my topic. What I find a really interesting question to pose is: “What do we show our grandchildren?” When I visit my grandparent they often show me old pictures of their travels, the letters they wrote to each other and other tangible artifacts with regard to their memories. When I take a look at current society I wonder what we will show to our grandchildren. What is of such immense value to us, that we keep it for several years carefully placed in a known location? We will keep more than just our Facebook timeline and our most popular tweets right?
With regard to the readings:
The Probable/Plausible/Possible/Preferable is a diagram we have found in several articles already. A lot of speculative design articles refer to this framework by Dunne and Raby. I like what Tonkinwise has to say about this widely adapted framework and put in light I had not seen it before. Tonkinwise makes to strong arguments against this diagram.
According to Dunne and Raby the preferable lies between the probable and the plausible, Tonkinwise states that there is no reason why it should lie within in the possible and I agree with Tonkinwise. Just because it lies within the improbable realm it is nothing something that we should discard. I think that aiming for the highest/best achievable should be done, especially with regard to our futures. Dunne and Raby do not tell us why it is only within this area, though one could argue that by stating: “there should be a path of where we are today to where we are in that scenario”. Though I can probably quite often make a path towards a possible scenario.
The second thing Tonkinwise correctly observes is that the cone has a single point of origin. This indeed provokes the idea that this cone is from a single point of view. Whereas the future is a societal wide, with many different backgrounds and values. This single view will not represent our world population correctly in the future. I also like his notion with regard to this ‘flaw’ within this illustration.