The Near-Future of Urban Exploration [TBRevised]

Project Brief:

I’m creating an adversarial fiction centered near-future urban-exploration. At present, this critical-cultural practice is underpinned by an array curious rituals that give shape to a greater, yet looming, internal sense of identity and community. Going forward, I’ve aligned my research with a local group of 2015 Urban Explorers to better understand the domain at it presents exists. From there, I will craft a series of documentary filmic explorations that weave together to bedrock an entirely fictional artifact piece of legal legislature, whose remarkable discovery and uncanny aesthetics-of-use promotion and publication bring alternative insight, critique, and debate to the fore of this subcultural praxis.

…the more we feel like there are things we can’t do and places we can’t see, the more urban exploration has [a] capacity to give people hope”


Urban Exploration –  the exploration of man-made structures, usually abandoned ruins or not usually seen components of the man-made environment.

Place-Hacking – seeing the city like it’s a puzzle and putting the pieces of that puzzle together, connecting things

“…the more we feel like there are things we can’t do and places we can’t see, the more urban exploration has [a] capacity to give people hope”

agonism –  is a political theory that emphasizes the potentially positive aspects of certain (but not all) forms of political conflict. It accepts a permanent place for such conflict, but seeks to show how we might accept and channel this positively.

adversarial design – an attempt to provide design criticism as an approach to thinking about political expression, computation as a medium and the processes and products of design.

“If we abandon the notion that any one design can completely or even adequately address our social concerns or resolve social issues, then adversarial design can provide those spaces of confrontation — in the form of products, services, events, and process through which political concerns and issues can [be] expressed and engaged. To do the work of adversarial design is to embrace a commitment to discovering and inventing ways to express and enable productive dissensus and contestation.”


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