When reading the Wired article, the above was a quote from Barrett that stood out to me. This is something that seems important to keep in mind when designing fiction. It does not need to be complicated and over thought.
This seems to apply to my project as well. This idea applies to not only to the content of the project but also to the creation of the project. With that said, for my project I would like to focus on the future of education. I think that the stake holders in education need to be involved and the idea of having a workshop that was suggested in the last class is a good idea. This can keep the idea simple while still having the involvement of members that are involved in education. That does bring up some questions that I am currently thinking about. Who would be invited to the workshop? Would it just be teachers or would it also make sense to have a mix of parents, administrators, and policy makers there?
Outside of this, I think that what would be useful for the workshop is a way to prompt the discussion. Either that can be done through having some scenarios already worked out, or an idea that I liked that Sebrand brought up is making cards that can elicit this conversation. From an education point of view, the things that I think are important to think about when building a speculative future is the point of view (parent/teacher/administrator/policy makers), how far into the future (10 years/25 years/50 years), and some of the major concerns in education (still thinking of these). However, different from the current cards, I think it is important to actually take all of the different point of views for a certain topic and bring them together, so thinking of an extra step to combine different futures and find a way to make them fit together would also be a good exercise.